Open navigation barLogo

VR Lingo

An immersive virtual reality solution that takes a practical approach to language learning

VR Lingo
Play button VR Lingo demo

About

This case study explores the use of immersive technology to create realistic language-learning interactions, offering a more practical approach to learning a new language.

My roles

UX Researcher, UX/UI Designer

Team

Research and UX Designers

Summary

New language learners want to be able to learn languages in a more practical way to enable them to easily apply the knowledge in the real world. VR Lingo is a virtual reality solution that takes a hands-on approach to language learning, immersing users in real-life scenarios where they can actively practice and apply what they've learned.

Deliverables

Interactive prototypes

Design assets

VR Lingo

Problem Statement

Current language-learning methods often lack real-world interactions and interactive structures, which limits learners' ability to develop practical language skills. Research (Bazzaza et al., 2016) highlights the need for more practical learning methods, a finding echoed in our preliminary study, where 87.5% of participants expressed a desire for more application-focused language experiences. To boost learners' confidence and proficiency, more immersive approaches leveraging immersive technologies are needed to create realistic, interactive environments for language practice.

Proposed Solution

Using a natural approach where language is learned without grammar structures but aimed at attaining communicative competence (Aksu and Gonul, 2014).

Dual Coding in language learning helps learners to learn using two connected codes, verbal using language vocabulary and non-verbal using mental imagery (Sadoski, 2015).

Integrating real-life scenarios that users will typically find themselves in into the app so as to easily apply them to a real-life event.

Discovery - Qualitative Analysis

Through in-depth interviews, focus groups, and user stories, rich narratives were captured to provide insights into user's aspirations, challenges, and personal goals.

These empathetic insights served as the foundation for tailoring the language learning solution to address specific user needs and create a supportive and motivational learning environment.

Discovery - Competitive Analysis

Strengths

  • Offers structured and customizable learning paths

  • Interactive language learning

  • Interactive language learning

  • Offers cultural insights to language learning

  • Gamified learning approach

  • Wide range of languages

Weakness

  • Lack of Real-world Immersion

  • Does not offer peronalized learning for individuals

  • Does not offer real time interaction

  • Lacks conversational practice

  • Limited depth in advanced language skills

  • Users find the gamification distracting

Opportunities

  • Developing customizable learning paths

  • Flexibility and Seld-paced Learning

  • Incorporating artificial intelligence to enhance adaptability

  • Creating structured learning units

  • Expanding into more specialized languages or dialects

  • Innovative practical ways of language learning

Threats

  • Competition from Digital Language Learning Apps

  • Evolving Learning Preferences

  • Transition from traditional learning methods to an immersive approach

  • Expanding into more specialized languages or dialects.

  • Innovative practical ways of language learning

Discovery - Empathy Map

empathy map

Discovery - Mind Mapping

mind mapping

Define - Key Features

Virtual Reality Learning Solution

Practice having conversations

Speaking & Pronunciation

Listening attentivelyand repeating

VR design keyboard with keyboard predictions, microphone button

Gamification - Levels, Badges (Instead of streak)

Feedback on pronunciation, report on their completed activities

Learning guide before starting a new level

Pronunciation detection during speaking exercises

Using 3D models for object learning

Immersive experience

Interactive AI

Ideate - Information Architecture

information architecture

Ideate - System Architecture

system architecture

Ideate - Story Board

story board

Prototype

hifi prototypehifi prototypehifi prototypehifi prototypehifi prototypehifi prototypehifi prototypehifi prototypehifi prototypehifi prototypehifi prototypehifi prototype

Post-Testing Iterations

States whether the user is right or wrong instead of just highlighting in green
A continue button to help user understand what to do next
A “Try Again” button to allow user practice the scenario as many times as possible
Title / Instructions added
Question mark changed to info icon
A “Try Again” button to allow user practice the scenario as many times as possible

See Prototype Demo at the Top of this Page

Thank you.

Let's work together

 ✨

Contact Me